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Welcome to my game design portfolio! On this page you will find the featured projects I've completed during the past several years. I specialize in level design and systems design, and have worked on multiple team-based and solo projects. My projects include DigiPen coursework with conditions meant to emulate the industry as well as personal projects made from the ground up.

Featured Projects

Pokemon RPG Early Generations

Systems Designer

Combat Designer
January 2024 - Present

Pokémon RPG Early Generations  is a comprehensive multiplayer online RPG fangame where I was the systems designer in a team of four, focusing on designing and implementing the core gameplay systems, mechanics, and overall structure of the game.

Bridgemaster

Level Designer

January 2024-Present

BridgeMaster is a tile-based puzzle game where players take on the role of a magician tasked with saving a village that’s collapsing.  As the level designer and a key contributor to game systems, I focused on creating paper prototype levels and gameplay scenarios that both challenged the player and provided replayability. My role centered on balancing puzzle difficulty and player satisfaction.

Full
Metal Alchemist

Solo Passion Project

January 2019-September 2023

Full Metal Alchemist is a mod of Warcraft 3, adapting a popular anime series of the same name. It is an asymmetrical MOBA genre game, featuring a playable cast of 38 characters each with 5+ abilities. Over the course of its development, it has been played by a Discord server of 200 people. Today it continues with a cult following.

Chuckles

DigiPen Team Project

Level Designer                          Systems Designer

September 2022-April 2023

In the side scrolling run and gun game, Chuckles, players encounter several clown/circus themed opponents for challenging boss fights. As  the sole game designer in a team of four on this project, I designed all of the bosses and levels for this game. I also programmed a good deal and worked with the scripts of the programmers.

EFO: Escape from Outerworld

DigiPen Team Project

Level Designer

Systems Designer

September 2020-April 2021

In EFO, players race against the clock to reach their spaceship before time runs out in a side scrolling platformer. I worked on the systems design of getting the player movement and telekinesis to be fun and satisfying to use, and designed the full 10-minute length level.

Fly By Night

4 Person Team Project

January 2024

Fly By Night is a top-down shooter game created within the intense 48-hour timeframe of the 2024 Global Game Jam. In our small team of four, I served as the systems designer, collaborating closely with one coder and two dedicated artists.

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